DS2 OGREs | |
OGREs in Dirtside 2
Dirtside 2 (DS2) is Ground Zero Game's outstandign 1/300 scale miniatures rules. They are more complex and ultra realistic than OGRE and as such as very popular. DS2 included rules for Massive vehicles, which just begs for some rules to utilise your OGRE minis in a DS2 stouch. The following rules came from David at the GZG Miniatures Group who has kindly given permission to put them up here….
We tested a game at NOVAGCON 98 using two Ogres that attacked from the Ocean and had to cross a Island destroying the command base and other installations. One Ogre was destoyed by a unit of light GEV using HKP/3 while the other destoyed one unit and damaged two other units. The surviver was final destoyed with none of the objectives being touched. The "BOOM" chit is too tuff for them so we modified the rule. We gave Ogres a saving throw when a boom chit is pulled. You record the Ogre tracks and modules and the first boom chit is pulled, say on the front right track, you throw a D6:
SAVING THROW FOR OGRES
Number of "BOOM" chits
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SAVING ROLL on D6
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DESTROYED
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1st
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1 - 5
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6
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2nd
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1 - 4
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5 - 6
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3rd
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1 - 3
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4 -6
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4th
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1 - 2
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3 - 6
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5th
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1
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2 - 6
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6th
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"BOOM!"
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-
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This idea should give a Ogre a longer life and much more time to destroy.
UNIT MORALE: When a unit is facing a 10,000 ton vehicle there is a chance that just the sight of one of these "beasts" will make troops "run for the hills!" so we came up with these modifiers for morale. At the end of the turn roll the units confidence for the following:
OGRE EFFECTS ON MORALE
Unit Type
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Range
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Roll modifier
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GREEN
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45" - 60"
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+0 Threat
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GREEN
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15" - 45"
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+1 Threat
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GREEN
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0" - 15"
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+2 Threat
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VETERN
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45" - 60"
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No Threat
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VETERN
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15" - 45"
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+0 Threat
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VETERN
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0" - 15"
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+1 Threat
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ELITE
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45" - 60"
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No Threat
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ELITE
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15" - 45"
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No Threat
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ELITE
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0" - 15"
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+0 Threat
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Hope these are useful to those of you who play DS2 as well as OGRE. David would appreciate feedback from anybody giving them a go.
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